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Video Game Updates

Video Games149 words1 minutes to read

During my module on After Effects, I ended up playing ALOT of Zelda: Wind Waker. Right now, I’m in “Publication and Design”, and I haven’t really had alot of time to play. At this point, I just have to find the rest of the heart pieces, find the TriForce maps so I can find the shards, and then go beat the crap outta Ganon.

I beat Final Fantasy Tactics a few weeks ago. I hate Delita. Even though he’s supposed to be your best friend, don’t trust him. In the end, you’ll die and he’ll take over as king of Ivalice, reigning over the land with the peace that you brought. Stupid Jerk!

I’ve taken a break from the GameCube version of Zelda: Ocarina of Time. If I don’t even have the time to beat Wind Waker, I definitely don’t yet have time to finish Zelda: Ocarina of Time.

Ryan Parman

is an engineering manager with over 20 years of experience across software development, site reliability engineering, and security. He is the creator of SimplePie and AWS SDK for PHP, patented multifactor-authentication-as-a-service at WePay, defined much of the CI/CD and SRE disciplines at McGraw-Hill Education, and came up with the idea of “serverless, event-driven, responsive functions in the cloud” while at Amazon Web Services in 2010. Ryan's aptly-named blog, , is where he writes about ideas longer than . Ambivert. Curious. Not a coffee drinker.