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Broken Nintendo GameCube™

Video Games387 words2 minutes to read

I’ve always been a fan of Nintendo. I’ve been a Nintendo fan since I got a hold of my first NES back in 1988 and bought a copy of Super Mario Bros 2. Although I have several other gaming systems as well, my preference has always been for Nintendo.

Anyways, I went down to the video store today, and rented a copy of Mario Kart: Double Dash for my GameCube. I stuck the disc in, and powered up the system. After an unusually long pause, the system went into setup mode, which is something is only does when the lid is open, or there is no game disc.

“Maybe it’s just dust,” I thought to myself as I wiped off the disc on my shirt and blew across the laser lens to get rid of any dust that may have been there. I tried it again, and it still didn’t work. So, I grabbed my Zelda: Wind Waker disc and tried that one. Same problem. Getting frusterated, I tried my copy of SSX Tricky. Still no luck. Well crap!

After 15 minutes with no luck, I figured it was the system, so I went online to look at my warranty/repair options. I’ve had the system for just over a year-and-a-half, so the warranty is definitely expired. I looked up my options for paying for a repair, and the cost was $74.95! Oh my goodness! With all of the Day-After-Thanksgiving sales going on, I can get a brand-new system for $80. So that’s what I’m probably going to do. I hate to do it though, ’cause it’s paying $80 for something I already have.

Then, I looked down at my NES (that I still have). I grabbed my Super Mario Bros 3 cartridge, blew into it, blew into my NES, put the game in and turned it on. Within a few seconds, I saw Mario and Luigi running around on the bottom of the screen, followed closely by three koopa turtles (with the third one slightly out of sync with the first two, as always). If my NES can last me 15 years, why can’t my GameCube last me two?

I’ve got a Nintendo, Super Nintendo, Sega Genesis 2, PlayStation, Nintendo 64, GameBoy, GameBoy Advance, and a Nintendo GameCube, and it’s the GameCube that breaks. What the heck?!

Ryan Parman

is an engineering manager with over 20 years of experience across software development, site reliability engineering, and security. He is the creator of SimplePie and AWS SDK for PHP, patented multifactor-authentication-as-a-service at WePay, defined much of the CI/CD and SRE disciplines at McGraw-Hill Education, and came up with the idea of “serverless, event-driven, responsive functions in the cloud” while at Amazon Web Services in 2010. Ryan's aptly-named blog, , is where he writes about ideas longer than . Ambivert. Curious. Not a coffee drinker.